Friday, June 25, 2010

Battle Cry Module

A low complexity game of a variety of civil war battles. Modular terrain through the use of hexagonal tiles allows for the setup of several famous civil war battle fields and a plethora of plastic civil war miniatures are used to represent the various forces during the conflict. Players manage a hand of cards that provide different orders to your troops in the right flank, left flank and center position of the battlefield.

This game is based upon Richard Borg's Command and Colors system.

Battle Cry at BGG:

Download mod (created by Bill Bennett, Bayernkini):
Download Gameplay Manual (Rules+Scenarios):
Download Extra Documents (Scenarios, Campaigns, ...):


Wednesday, June 16, 2010

D-Day at Omaha Beach Module

Solitaire study of America's most bloody and heroic day in WWII. The player controls the US forces landing along the five mile stretch of Omaha Beach on D-Day and their desperate struggle to establish a viable beachhead. The game covers the entire first day at a time scale that varies from 15 minutes per turn (during the initial landings) to 30 minutes per turn later in the day. Units are companies and include assaulting infantry, engineers and amphibious tanks. The game system controls the hidden German defenders in their "Widerstandsnest" resistance points, revealing the defenders and their reserves as the American survivors of the first landing waves make their way up the bluffs. Rules cover amphibious landings, German fields of fire, artillery, tidal movement, and intangibles such as US leadership under fire and the initiative of the American GI. One map, two counter sheets, 55 cards.

D-Day at Omaha Beach at BGG:

Download vmod (created by Kevin Grande):
Download Rules (package):
  • Rules (Printed, Living)
  • Historic Booklet
  • Charts/Tables
  • Color Example Booklet
  • Addenda
  • Reference
  • Illustrated Example of Play
  • VASSAL Module User Guide
Download VASSAL Module User Guide v2 (package has v1):


Friday, June 4, 2010

Field Commander: Alexander the Great Module

You take on the role of Alexander the Great in his world-conquering quest to extend the Macedonian empire and achieve personal glory.

When playing the game, you are placed in Alexander’s footsteps when he comes of age in 338bc, just before the battle of Chaeronea. From that point on, you get to decide where to travel, when to battle, when to negotiate, and when to seek out divine prophesies to guide your actions.
Show More...
You are supplied with soldiers and advisers to help you navigate the dangers of the battlefield and the negotiating table. These include Infantry, Archers, Phalanxes, Cavalry, Advisers, Scholars, Courtesans, and Spies. You will craftily combine these resources with your own plans to achieve victory, and glorification. And if you do well, you will be remembered as one of the greatest leaders ever to walk the earth.

The life of Alexander is divided into several campaigns, each spanning several years. During each campaign, you are given goals, but how you achieve those goals is up to you. Do you enter into battle? Or negotiate? How strong are you? How strong are they? What can you gain? These are all decisions you get to make, and must make well, if you are to live up to the immortal standards set before you.

The campaigns can either be played stand alone, or linked to play through his entire life. When played as one on-going life, the outcome of one campaign affects your starting situation in the next campaign.

Field Commander: Alexander the Great at BGG:

Download vmod:
Download Rules Package (incl. required log sheet):